Traits

Elemental Body

Elemental Body (Artificial)

Category: Enchantment
Species: Tatsukoi

After being imbued with the energy of the elements, part - if not all, of your Tatsukoi's body now features elemental traits!

This enchantment's rules are very loose, as it can manifest in many ways.
Some examples could be: a Tatsukoi with a body made of water, a Tatsukoi with flaming horns, a Tatsukoi whose fur turns into wisps of air at the ends, and more!
You are not limited to the basic four elements, any energy is counted, so feel free to experiment with this trait!
For the inclusion of many different elements, you must use multiple Enchantment Scrolls for each type, such as if you wanted fire and water on the same design
The affected areas also must  be directly attached to the main body, otherwise, it would be considered Plagued!

This trait requires an Enchantment Scroll to be applied!

This trait can be paired with other traits!

Long Body

Long Body (Artificial)

Category: Enchantment
Species: Tatsukoi

Part of your Tatsukoi's body is now extended longer than usual!

Can affect the neck, torso, arms, legs, and tail! (Can affect all of them at the same time, or just a select few.)
There is no limit on the length!

This trait requires an Enchantment Scroll to be applied!

This trait can be paired with other traits!

Mechanical Installation

Mechanical Installation (Artificial)

Category: Enchantment
Species: Tatsukoi

Your Tatsukoi now consists of man-made mechanical parts!

This can either affect the body entirely, or just implemented in certain areas.
This includes but is not limited to metal working, blown glass, plastic, gear segmentation, so on and so forth.
The mechanical parts should be capable of being built by hand rather than being created by naturally occurring phenomena such as magma, otherwise, it would fall under
Elemental Body!
(Additionally, any liquid, steam, or fuel found inside the body would require Elemental Body as well!)

This trait requires an Enchantment Scroll to be applied!

This trait can be paired with other traits!

Stitched

Stitched (Artificial)

Category: Enchantment
Species: Tatsukoi

Your Tatsukoi's body is now made, partially or fully, out of fabric!

Seams, buttons, ribbons, and stuffing can now be found in and on their body!
You can also add clothing features like pockets, zippers, hoods, etc!

This trait requires an Enchantment Scroll to be applied!

Body Rot

Body Rot (Artificial)

Category: Curse
Species: Tatsukoi

This curse may be one of the most gruesome to look at... but it doesn't actually hurt the cursed individual much, if at all!

This curse can expose the insides of a Tatsukoi's body, such as muscle, bones, organs, etc. with this curse only being able to affect up to 50% of the body, and should not be made too explicit.
Please note, Tatsukoi with this curse may need a content warning on the masterlist, as to not make those not comfortable with seeing gore/exposed innards uncomfortable.

This trait requires an Curse Scroll to be applied!

This trait can be paired with other traits!

Pierced

Pierced (Artificial)

Category: Curse
Species: Tatsukoi

Your Tatsukoi's body has been pierced with sharp objects!

The objects do not hurt, but they are uncomfortable.
Can include weapons, horns, detached pieces of bone, etc..
There is no limit to how many objects may be lodged into a Tatsukoi's body as long as it does not obstruct basic Tatsukoi anatomy.

This trait requires an Curse Scroll to be applied!

This trait can be paired with other traits!

Plagued

Plagued (Artificial)

Category: Curse
Species: Tatsukoi

Many small creatures or animated objects buzz around your Tatsukoi and cannot be attached to their body, whether they are docile or hostile is up to the curse giver...

 The creatures of plagued are only about the size of a Tatsukoi’s fist and there can only be a maximum of 20 floating around them at a time.
For the inclusion of different creatures and/or objects, each instance of this trait requires a separate application of this trait using a Curse Scroll.
Other traits may also affect the manifestation of the plagued curse, this is divided into organic and inorganic forms of plagued.
For example; glowing organic material such as algae or fish would require
Bioluminescence to be a present trait while something inorganic and robotic such as drones or wind-up toys would need Mechanical Installation.

This trait requires an Curse Scroll to be applied!

This trait can be paired with other traits! 

Sentient Limb

Sentient Limb (Artificial)

Category: Curse
Species: Tatsukoi

Adds a completely sentient and independent form of a limb with the only requirement being that it needs to have at least two eyes and is limited to only being able to have two miniature limbs of its own.

Mouths are optional but completely allowed!
Other traits may also affect the manifestation of a sentient limb but would require the trait to affect it.
This curse can mimic other creatures, but should not directly be that creature.

This trait requires an Curse Scroll to be applied!

This trait can be paired with other traits!

Headless

Headless (Artificial)

A particularly rare curse that can only be cast by a highly skilled mage. This curse is most commonly found imbued within the spellbooks of mages practicing dark magic as a way to protect their work.

Tatsukoi with this trait no longer have a head or have their head detached from the rest of their body! They may have nothing atop their neck, but their head may also be replaced with an object or pet! (pet must be attached to character) Head replacements do not have the same requirements for normal Tatsukoi heads, they do not have to include ears or whiskers!

If the Tatsukoi still has their head, just not on their body, or has a replacement head (such as an object or pet) it must be featured somewhere on the masterlist art!

This trait can only be applied with a Forbidden Tome!

 

headless_examples.png

Elemental Familiar

Elemental Familiar (Artificial)

Most mage's familiars tend to be physical, mortal creatures, however, a skilled few are able to conjure a familiar wholly made of magic. These creatures are bound to the mage, but can also be passed down throughout family lines.

Elemental familiars may resemble creatures found in the falls, real world animals, mythological creatures, or more personified objects (such as dolls, robots, plush toys, etc.)! Familiars of this variety are formed from the caster's elemental magic, and should look like they are made of an element! (ex. fire, water, space, etc.) Familiars based on pet species specifically must be unique enough to stand on their own! (ex. you could create a familiar based on a hauntlet, but it should not too closely resemble any of the pre-existing variants!)

Familiars can be up to 1.5x the Tatsukoi's height in length, and between 10%-100% of the Tatsukoi's height tall.

This trait can be applied multiple times!
Each familiar is a different instance of the trait, meaning that you will need to apply the trait multiple times in order to have more than one familiar.

Familiars must be featured on the masterlist art of the Tatsukoi they belong to!

Familiars do not have to be included in every drawing of the Tatsukoi, but they will reward +2 gold OR event currency if included in prompts! (Must show at least 60% of the familiar)
This bonus can be applied for a maximum of 4 times (once per familiar included) per image! (For a maximum of 8 gold / event currency)

This trait can only be applied with a Lost Mage's Hat!

elemental_familiar_examples.png

Soul Weapon

Soul Weapon (Artificial)

There are some blacksmiths skilled enough to capture the true, unfiltered essence of someone within their work. The weapons they create fuse with the magic of their wielder, creating a soul weapon!

A soul weapon can be any item that can reasonably be used as a weapon.
Swords, axes, spears and weapons of the like are all fair game, but even things like scissors, a frying pan, or a big stick would be usable!

These weapons can be summoned or dismissed at will. When dismissed, the weapon will fade into a marking or tattoo on it's wielder.
The marking should resemble the weapon to some extent! (ex. a sword soul weapon should not resemble an axe)

This trait can be applied multiple times!
Each weapon is a different instance of the trait, meaning that you will need to apply the trait multiple times in order to have more than one weapon.

A summoned weapon included in a prompt will reward +1 gold OR event currency! (Must show at least 60% of the weapon) Bonuses will not be applied for dismissed weapons.
This bonus can be applied for a maximum of 4 times (once per weapon included) per image! (For a maximum of 4 gold / event currency)

This trait can only be applied with a Sword's Soul!

soul_weapon_examples.png

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